
Gnostics and stones may break your bones, but their words will really hurt you. So too are religious societies and cults, and that's what the next expansion, Monks and Mystics, will bring. I'd never have thought of disease as such an important addition, which is a bit silly really considering the historical impact of the Black Death, and the fact that entire military campaigns could be undone by infection and illness. What is Crusader Kings II missing? I've been playing again recently, drawn back in by The Reaper's Due and its perfect simulation of the general snotty sickness of an English winter.
